const PhSim = require("../index"); /** * * The `transformCameraByObj` widget transforms the camera by an object. * * @function * @this PhSim * @param {PhSim.DynObject} dyn_object - Object that will transform object. */ PhSim.Widgets.transformCameraByObj = function(dyn_object) { var self = this; var dx; var dy; this.on("beforeupdate",function(){ dx = dyn_object.matter.position.x; dy = dyn_object.matter.position.y; },{ "slEvent": true }); this.on("afterupdate",function(){ dx = dyn_object.matter.position.x - dx; dy = dyn_object.matter.position.y - dy; self.camera.translate(-dx,-dy); },{ "slEvent": true }); }